﻿using System;

namespace Valve.VR
{
	// Token: 0x0200058A RID: 1418
	public struct VROverlayIntersectionResults_t
	{
		// Token: 0x04001418 RID: 5144
		public HmdVector3_t vPoint;

		// Token: 0x04001419 RID: 5145
		public HmdVector3_t vNormal;

		// Token: 0x0400141A RID: 5146
		public HmdVector2_t vUVs;

		// Token: 0x0400141B RID: 5147
		public float fDistance;
	}
}
